Combat analytics

Orev Damage Meter

Orev Damage Meter is a MoP Classic combat analytics addon built for live drill-down, raid and party sync, recap output, and stored fight history. The current package is OrevDamageMeter_v0.9.0.zip.

Addon file name: OrevDamageMeter_v0.9.0.zip TOC version: 0.9.0-orev Interface: 50503 Commands: /odm
Orev Damage Meter artwork
Core features

What it tracks

  • Live player drill-down during combat.
  • Party and raid sync for group-wide data.
  • Damage, healing, damage taken, and utility metrics.
  • Dispel and crowd-control tracking.
  • Recap reporting with fight history and player detail views.
  • Open-world combat capture support.
Slash commands

Fast controls

  • /odm live — toggle the live meter.
  • /odm history — open stored run history.
  • /odm metric damage|healing|taken|utility — switch view mode.
  • /odm theme class|dark — swap panel theme.
  • /odm meterfont 1.20 — adjust live row text scale.
  • /odm channel auto|say|party|raid|instance|guild|officer — choose recap channel.
  • /odm top 5 or /odm top 10 — choose recap depth.
  • /odm report — send recap to chat.
  • /odm world on|off — toggle open-world capture.
  • /odm sync status|on|off — manage group sync.
Patch flavor

Notable build touches

  • Recap reporting with channel selection and Top 5 / Top 10 controls.
  • Live meter text scaling to avoid overlap at larger sizes.
  • Open-world capture for DPS, HPS, and DTPS outside instances.
  • Stored history with recap detail output and drill-down views.
Version notes

Current build and recent notes

  • Release package: OrevDamageMeter_v0.9.0.zip
  • Addon version: 0.9.0-orev on interface 50503
  • SavedVariables: AyinMeterDB for compatibility
  • Recent documented additions: recap reporting, Top 5 / Top 10 controls, and selectable recap channels
  • Readability work: live-meter text scaling, row reflow, and histogram review mode
  • Combat coverage: open-world capture plus raid and dungeon run history
  • Hotfix note: recap chat lines were sanitized for safer in-game output